MoRe. young reporters on the road to Kyoto (Hasselt. Belgium)

By News Editor / Updated: 29 Aug 2014

In Hasselt, the new interactive mobility game concept MoRe was launched in 2007. In this game, children become reporters for a day as they set out to gather information on mobility and environment in their community. The participants as well as the local authorities are very enthusiastic.

Background & Objectives


The MoRe game concept (MObile REporters) was created by Mobiel 21 together with the local authorities and the police of the city of Hasselt. The game is designed for children between 11 and 14 years old and incites them to become reporters for a day. In the inner city of Hasselt, they will carry out assignments, for instance looking up information, interviewing people, taking photographs and conducting experiments. These assignments all revolve around four key themes: environmental effects, traffic safety, costs and alternative means of transport. Afterwards, the children will use the information they have gathered during their search to write newspaper articles. The MoRe game concept consist of three different phases in which the children learn about mobility and environment in Hasselt.
 

Phase 1 - preparation


During the first phase of the game - which takes place in the classroom - the children will see a video message from SAM (Samen Anders Mobiel - ‘together differently mobile’). SAM is an invented character, a journalist who is writing an article about safe and environment-friendly transport in Hasselt (‘Kyoto in Hasselt’). Since he has had an accident, he needs the children’s help to complete his article before the deadline. In the video message SAM asks the children to help him gather information, do research and write articles.
 

Phase 2 - assignments


The second stage involves field research: the children will carry out assignments to gather information about the four themes. By means of a game board they can choose assignments for each theme, for instance:

  • “Take a picture of a traffic offence.”
  • “Interview people about the Hasselt car sharing project.”
  • “How long does is take to travel from the city centre to the railway station by bike, by car, by bus or on foot?”
  • “What are the various costs for driving a car?”

When carrying out these assignments, the children are encouraged to use the various means of transport they have at their disposal: a scheduled service bus, a car with driver, bikes - and they can walk as well. The children will receive support from police officers, two town guards and two traffic policemen, but they have to map out the routes themselves, taking traffic regulation, one-way traffic et cetera into account.
 

Phase 3 - Newspaper articles


The final phase of the MORE game consists in writing the ‘Kyoto in Hasselt’ articles. The children write newspaper articles about the four themes on the basis of the information they have gathered during their field research. These articles are compiled into a newspaper the children can take home.
 

More MoRe


The children’s positive and enthusiastic responses in Hasselt show that the MoRe game concept has much appeal and poses a real challenge for them. Especially interviewing, taking photographs, switching means of transport and internet research are very popular among the participants. In addition, it turns out that the children gain a clear insight into mobility and environment issues by taking part in the MoRe game.
 

Links



Topic: 
Collective passenger transport
Intermodality
Mobility management
Archive
Country: 
Belgium
City: 
Hasselt
Contact: 
Lies Lambert
Contact: 
Lies Lambert
Author: 
Raf Canters
Keywords: 
Monitoring and impact assessment
safety and security
measures - awareness raising
MM for schools
22 May 2007
29 Aug 2014